Overview Programming languages are in demand for cloud, mobile, analytics, and web development, as well as security. Online ...
Frostpunk: 1886 game director Maciej Sułecki explores the thinking behind the Unreal remake of one of gaming's greatest and most depressing city-builders.
Three artists reveal how they're exploring 3D tools and game engines.
Industry insiders give their opinions on Google's AI tech Project Genie and its potential practical applications ...
The developers behind Black Mesa return with a retro-flavoured co-op shooter that thumbs its nose at the bloated complexity of modern online games ...
Blizzard Entertainment unveiled the schedule for its 2026 showcase, a multi-part series of developer-led livestreams.
Marvel's Wolverine is following a new tradition for Insomniac in terms of its fall release pattern, and it seems like fans can rely on it in 2026.
From character design to concept art, these digital artists could inspire your next project.
SAS CTO Bryan Harris advocates pragmatic AI use. Start with the problem, not the technology. Focus on verification and validation.
Elsewhere Entertainment, Activision's new studio, is working on an open-world RPG. We analyze the team, resources, and opportunities for this ambitious project.
Kyle uses a wide range of software, including Photoshop, the 3D modelling software Blender and the game engine Unreal Engine in his workflows. Below, he talks us through his thinking behind four ...