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E-Day will debut NVIDIA RTX mega geometry

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Overview
TweakTown · 1d
Gears of War: E-Day launches with RTX Mega Geometry for GeForce RTX gamers
E-Day is launching on PC as one of the first Unreal Engine 5 games to support the new RTX Mega Geometry technology, with added DLSS 4.5.

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Windows Report on MSN · 1d
Gears of War: E-Day Will Debut NVIDIA RTX Mega Geometry
Guru3D · 1d
Gears of War: E-Day Becomes First Game With NVIDIA RTX Mega Geometry for Full-Detail Nanite Ray Tracing
 · 2d
After 2 hours, Gears of War: E-Day's campaign goes brrrr in all the right ways
Out Oct. 6 for Windows PC and Xbox Series X, Gears of War: E-Day is the first Gears of War game in seven years.

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 · 2d
Looking at the ‘Gears of War: E-Day’ Campaign Ahead of Its October Launch
Shacknews · 2d
Gears of War: E-Day’s campaign is a cinematic throwback to the day the world changed forever
Hosted on MSN
5mon

Nvidia is bringing mega geometry foliage to Witcher 4 – here’s why it’s more than just a cool name

Nvidia’s GDC event has been showcasing some pretty cool stuff coming to future games, and one of the announcements that's got me the most excited is that Nvidia is teaming up with CD Projekt Red to bring its RTX Mega Geometry foliage tech to The Witcher 4.
1d

NVIDIA announces DLSS 4.5, RTX Mega Geometry, path tracing for CONTROL Resonant and 007 First Light at Gamescom 2026

NVIDIA has unveiled DLSS 4.5, RTX Mega Geometry, RTX Spark support and new AI gaming features, bringing enhanced graphics, path tracing and performance improvements to several upcoming PC games.
TweakTown
5mon

RTX Mega Geometry tech confirmed for The Witcher 4, and here's what it will do

Use left and right arrow keys to seek audio. NVIDIA showcased its new RTX Mega Geometry technology when it announced the GeForce RTX 50 Series, and without getting too technical, it's all about dramatically increasing the complexity of a ray-traced scene ...
Hosted on MSN
3mon

Testing Nvidia's RTX Mega Geometry tech

We took Nvidia's RTX Mega Geometry technology through a series of tests in Alan Wake 2 and the RTX Bonsai Diorama Demo to see how this tech reduces VRAM consumption and eliminates visual artifacts, thus helping pave the way to photorealistic real-time graphics
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