I'm writing a Quake3 model loader in C#. I want to fill a struct with the file header data Here's a tiny segment of the data : Do I have to do it like this, specifying each individual element, or is ...
I'm trying to write a multiplayer game, and have set up a struct to hold my packet data. This struct is about 140 bytes in size, and sometimes doesn't send all in one go. Does anyone know how to type ...